// typedef struct Rect{
//     int positionX;
//     int positionY;  
// } Rect;
#include "SDL/SDL.h"
#include <sys/malloc.h>
#include "SDL/SDL_image.h"

typedef struct Sprite{
    char imgName[100];
    int posX;
    int posY;
    int width;
    int height;
    SDL_Texture* texture;
}Sprite;

void createSprite(Sprite** s, SDL_Renderer *render, int x, int y);

Sprite* createSprite2(SDL_Renderer *render);

void showSprite(Sprite *s, SDL_Renderer *render);
